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@types/three

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import { Texture } from "../../textures/Texture.js"; import TextureNode from "../accessors/TextureNode.js"; import UniformNode from "../core/UniformNode.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; export default class MaxMipLevelNode extends UniformNode<0> { constructor(textureNode: TextureNode); get textureNode(): TextureNode; get texture(): Texture; } export const maxMipLevel: (texture: Texture) => ShaderNodeObject<MaxMipLevelNode>;