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@types/three

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import Node from "../core/Node.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; export const getDirection: (uv_immutable: Node, face: Node) => ShaderNodeObject<Node>; export const textureCubeUV: ( envMap: Node, sampleDir_immutable: Node, roughness_immutable: Node, CUBEUV_TEXEL_WIDTH: Node, CUBEUV_TEXEL_HEIGHT: Node, CUBEUV_MAX_MIP: Node, ) => ShaderNodeObject<Node>; export const blur: ( n: Node, latitudinal: Node, poleAxis: Node, outputDirection: Node, weights: Node, samples: Node, dTheta: Node, mipInt: Node, envMap: Node, CUBEUV_TEXEL_WIDTH: Node, CUBEUV_TEXEL_HEIGHT: Node, CUBEUV_MAX_MIP: Node, ) => ShaderNodeObject<Node>;