@types/three
Version:
TypeScript definitions for three
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TypeScript
import { Camera } from "../../cameras/Camera.js";
import { BufferGeometry } from "../../core/BufferGeometry.js";
import { Object3D } from "../../core/Object3D.js";
import { Light } from "../../lights/Light.js";
import { LightShadow } from "../../lights/LightShadow.js";
import { Material } from "../../materials/Material.js";
import { Group } from "../../objects/Group.js";
import ClippingContext from "../../renderers/common/ClippingContext.js";
import Renderer from "../../renderers/common/Renderer.js";
import { Scene } from "../../scenes/Scene.js";
import { ShaderNodeObject } from "../tsl/TSLCore.js";
import LightsNode from "./LightsNode.js";
import ShadowBaseNode from "./ShadowBaseNode.js";
export const getShadowRenderObjectFunction: (
renderer: Renderer,
shadow: LightShadow,
shadowType: number,
useVelocity: boolean,
) => (
object: Object3D,
scene: Scene,
_camera: Camera,
geometry: BufferGeometry,
material: Material,
group: Group,
lightsNode: LightsNode,
clippingContext?: ClippingContext | null,
passId?: string | null,
) => void;
declare class ShadowNode extends ShadowBaseNode {
constructor(light: Light, shadow: LightShadow | null);
}
export default ShadowNode;
export const shadow: (light: Light, shadow?: LightShadow) => ShaderNodeObject<ShadowNode>;