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@types/three

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import { Camera } from "../../cameras/Camera.js"; import { BufferGeometry } from "../../core/BufferGeometry.js"; import { Object3D } from "../../core/Object3D.js"; import { Light } from "../../lights/Light.js"; import { LightShadow } from "../../lights/LightShadow.js"; import { Material } from "../../materials/Material.js"; import { Group } from "../../objects/Group.js"; import ClippingContext from "../../renderers/common/ClippingContext.js"; import Renderer from "../../renderers/common/Renderer.js"; import { Scene } from "../../scenes/Scene.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; import LightsNode from "./LightsNode.js"; import ShadowBaseNode from "./ShadowBaseNode.js"; export const getShadowRenderObjectFunction: ( renderer: Renderer, shadow: LightShadow, shadowType: number, useVelocity: boolean, ) => ( object: Object3D, scene: Scene, _camera: Camera, geometry: BufferGeometry, material: Material, group: Group, lightsNode: LightsNode, clippingContext?: ClippingContext | null, passId?: string | null, ) => void; declare class ShadowNode extends ShadowBaseNode { constructor(light: Light, shadow: LightShadow | null); } export default ShadowNode; export const shadow: (light: Light, shadow?: LightShadow) => ShaderNodeObject<ShadowNode>;