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@types/three

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import { RenderTarget } from "../../core/RenderTarget.js"; import { FramebufferTexture } from "../../textures/FramebufferTexture.js"; import { Texture } from "../../textures/Texture.js"; import TextureNode from "../accessors/TextureNode.js"; import { NodeUpdateType } from "../core/constants.js"; import Node from "../core/Node.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; declare class ViewportTextureNode extends TextureNode { generateMipmaps: boolean; readonly isOutputTextureNode: true; updateBeforeType: NodeUpdateType; constructor(uvNode?: Node, levelNode?: Node | null, framebufferTexture?: FramebufferTexture | null); getTextureForReference(reference?: RenderTarget | null): Texture; } export default ViewportTextureNode; export const viewportTexture: ( uvNode?: Node, levelNode?: Node | null, framebufferTexture?: FramebufferTexture | null, ) => ShaderNodeObject<ViewportTextureNode>; export const viewportMipTexture: ( uvNode?: Node, levelNode?: Node | null, framebufferTexture?: FramebufferTexture | null, ) => ShaderNodeObject<Node>;