@types/three
Version:
TypeScript definitions for three
39 lines (25 loc) • 1.34 kB
TypeScript
import Node from "../core/Node.js";
import { ShaderNodeObject } from "../tsl/TSLCore.js";
declare class ViewportDepthNode extends Node {
scope: ViewportDepthNodeScope;
valueNode: Node;
readonly isViewportDepthNode: true;
constructor(scope: ViewportDepthNodeScope, valueNode?: Node | null);
static DEPTH_BASE: "depthBase";
static DEPTH: "depth";
static LINEAR_DEPTH: "linearDepth";
}
export type ViewportDepthNodeScope =
| typeof ViewportDepthNode.DEPTH_BASE
| typeof ViewportDepthNode.DEPTH
| typeof ViewportDepthNode.LINEAR_DEPTH;
export default ViewportDepthNode;
export const viewZToOrthographicDepth: (viewZ: Node, near: Node, far: Node) => Node;
export const orthographicDepthToViewZ: (depth: Node, near: Node, far: Node) => Node;
export const viewZToPerspectiveDepth: (viewZ: Node, near: Node, far: Node) => Node;
export const perspectiveDepthToViewZ: (depth: Node, near: Node, far: Node) => Node;
export const viewZToLogarithmicDepth: (viewZ: Node, near: Node, far: Node) => Node;
export const logarithmicDepthToViewZ: (depth: Node, near: Node, far: Node) => Node;
export const depth: ShaderNodeObject<ViewportDepthNode>;
export const linearDepth: (valueNode?: Node | null) => ShaderNodeObject<ViewportDepthNode>;
export const viewportLinearDepth: ShaderNodeObject<ViewportDepthNode>;