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@types/three

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import { Texture } from "../../textures/Texture.js"; import Node from "../core/Node.js"; import UniformNode from "../core/UniformNode.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; export default class TextureNode extends UniformNode<Texture> { readonly isTextureNode: true; uvNode: ShaderNodeObject<Node> | null; levelNode: ShaderNodeObject<Node> | null; biasNode: ShaderNodeObject<Node> | null; compareNode: Node | null; depthNode: Node | null; gradNode: Node | null; sampler: boolean; updateMatrix: boolean; referenceNode: Node | null; constructor( value?: Texture, uvNode?: ShaderNodeObject<Node> | null, levelNode?: ShaderNodeObject<Node> | null, biasNode?: ShaderNodeObject<Node> | null, ); getDefaultUV(): Node; setSampler(value: boolean): this; getSampler(): boolean; /** * @deprecated */ uv(uvNode: Node): ShaderNodeObject<Node>; sample(uvNode: Node): ShaderNodeObject<Node>; load(uvNode: Node): ShaderNodeObject<Node>; blur(amountNode: Node): ShaderNodeObject<Node>; level(levelNode: Node): ShaderNodeObject<Node>; size(levelNode: Node): ShaderNodeObject<Node>; bias(biasNode: Node): ShaderNodeObject<Node>; getBase(): TextureNode; compare(compareNode: Node): ShaderNodeObject<Node>; grad(gradeNodeX: Node, gradeNodeY: Node): ShaderNodeObject<Node>; depth(depthNode: Node): ShaderNodeObject<Node>; clone(): this; } export const texture: ( value?: Texture, uvNode?: Node | null, levelNode?: Node | number | null, biasNode?: Node | null, ) => ShaderNodeObject<TextureNode>; export const uniformTexture: ( value?: Texture, ) => ShaderNodeObject<TextureNode>; export const textureLoad: ( value?: Texture, uvNode?: Node, levelNode?: Node | number, biasNode?: Node, ) => ShaderNodeObject<TextureNode>; export const sampler: (value: Texture | TextureNode) => ShaderNodeObject<Node>; export const samplerComparison: (value: Texture | TextureNode) => ShaderNodeObject<Node>;