@types/three
Version:
TypeScript definitions for three
83 lines (57 loc) • 2.1 kB
TypeScript
import { Texture } from "../../textures/Texture.js";
import Node from "../core/Node.js";
import UniformNode from "../core/UniformNode.js";
import { ShaderNodeObject } from "../tsl/TSLCore.js";
export default class TextureNode extends UniformNode<Texture> {
readonly isTextureNode: true;
uvNode: ShaderNodeObject<Node> | null;
levelNode: ShaderNodeObject<Node> | null;
biasNode: ShaderNodeObject<Node> | null;
compareNode: Node | null;
depthNode: Node | null;
gradNode: Node | null;
sampler: boolean;
updateMatrix: boolean;
referenceNode: Node | null;
constructor(
value?: Texture,
uvNode?: ShaderNodeObject<Node> | null,
levelNode?: ShaderNodeObject<Node> | null,
biasNode?: ShaderNodeObject<Node> | null,
);
getDefaultUV(): Node;
setSampler(value: boolean): this;
getSampler(): boolean;
/**
* @deprecated
*/
uv(uvNode: Node): ShaderNodeObject<Node>;
sample(uvNode: Node): ShaderNodeObject<Node>;
load(uvNode: Node): ShaderNodeObject<Node>;
blur(amountNode: Node): ShaderNodeObject<Node>;
level(levelNode: Node): ShaderNodeObject<Node>;
size(levelNode: Node): ShaderNodeObject<Node>;
bias(biasNode: Node): ShaderNodeObject<Node>;
getBase(): TextureNode;
compare(compareNode: Node): ShaderNodeObject<Node>;
grad(gradeNodeX: Node, gradeNodeY: Node): ShaderNodeObject<Node>;
depth(depthNode: Node): ShaderNodeObject<Node>;
clone(): this;
}
export const texture: (
value?: Texture,
uvNode?: Node | null,
levelNode?: Node | number | null,
biasNode?: Node | null,
) => ShaderNodeObject<TextureNode>;
export const uniformTexture: (
value?: Texture,
) => ShaderNodeObject<TextureNode>;
export const textureLoad: (
value?: Texture,
uvNode?: Node,
levelNode?: Node | number,
biasNode?: Node,
) => ShaderNodeObject<TextureNode>;
export const sampler: (value: Texture | TextureNode) => ShaderNodeObject<Node>;
export const samplerComparison: (value: Texture | TextureNode) => ShaderNodeObject<Node>;