@types/three
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TypeScript definitions for three
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TypeScript
import { CoordinateSystem } from "../constants.js";
import { Object3D } from "../core/Object3D.js";
import { Sprite } from "../objects/Sprite.js";
import { Box3 } from "./Box3.js";
import { Matrix4 } from "./Matrix4.js";
import { Plane } from "./Plane.js";
import { Sphere } from "./Sphere.js";
import { Vector3 } from "./Vector3.js";
/**
* Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process.
*/
export class Frustum {
constructor(p0?: Plane, p1?: Plane, p2?: Plane, p3?: Plane, p4?: Plane, p5?: Plane);
/**
* Array of 6 vectors.
*/
planes: Plane[];
set(p0: Plane, p1: Plane, p2: Plane, p3: Plane, p4: Plane, p5: Plane): Frustum;
clone(): this;
copy(frustum: Frustum): this;
setFromProjectionMatrix(m: Matrix4, coordinateSystem?: CoordinateSystem, reversedDepth?: boolean): this;
intersectsObject(object: Object3D): boolean;
intersectsSprite(sprite: Sprite): boolean;
intersectsSphere(sphere: Sphere): boolean;
intersectsBox(box: Box3): boolean;
containsPoint(point: Vector3): boolean;
}