@types/three
Version:
TypeScript definitions for three
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TypeScript
import { ColorRepresentation } from "../math/Color.js";
import { Light } from "./Light.js";
/**
* This light globally illuminates all objects in the scene equally.
* @remarks This light cannot be used to cast shadows as it does not have a direction.
* @example
* ```typescript
* const light = new THREE.AmbientLight(0x404040); // soft white light
* scene.add(light);
* ```
* @see {@link https://threejs.org/docs/index.html#api/en/lights/AmbientLight | Official Documentation}
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/AmbientLight.js | Source}
*/
export class AmbientLight extends Light<undefined> {
/**
* Creates a new {@link AmbientLight}.
* @param color Numeric value of the RGB component of the color. Default `0xffffff`
* @param intensity Numeric value of the light's strength/intensity. Expects a `Float`. Default `1`
*/
constructor(color?: ColorRepresentation, intensity?: number);
/**
* Read-only flag to check if a given object is of type {@link AmbientLight}.
* @remarks This is a _constant_ value
* @defaultValue `true`
*/
readonly isAmbientLight: true;
/**
* A Read-only _string_ to check if `this` object type.
* @remarks Sub-classes will update this value.
* @defaultValue `AmbientLight`
*/
override readonly type: string | "AmbientLight";
}