@types/three
Version:
TypeScript definitions for three
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TypeScript
import { Object3D } from "../core/Object3D.js";
import { Color } from "../math/Color.js";
import { Matrix4 } from "../math/Matrix4.js";
import { Bone } from "../objects/Bone.js";
import { LineSegments } from "../objects/LineSegments.js";
import { SkinnedMesh } from "../objects/SkinnedMesh.js";
/**
* A helper object to assist with visualizing a {@link Skeleton | Skeleton}
* @remarks
* The helper is rendered using a {@link LineBasicMaterial | LineBasicMaterial}.
* @example
* ```typescript
* const helper = new THREE.SkeletonHelper(skinnedMesh);
* scene.add(helper);
* ```
* @see Example: {@link https://threejs.org/examples/#webgl_animation_skinning_blending | WebGL / animation / skinning / blending}
* @see Example: {@link https://threejs.org/examples/#webgl_animation_skinning_morph | WebGL / animation / skinning / morph}
* @see Example: {@link https://threejs.org/examples/#webgl_loader_bvh | WebGL / loader / bvh }
* @see {@link https://threejs.org/docs/index.html#api/en/helpers/SkeletonHelper | Official Documentation}
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/helpers/SkeletonHelper.js | Source}
*/
declare class SkeletonHelper extends LineSegments {
/**
* Create a new instance of {@link SkeletonHelper}
* @param object Usually an instance of {@link THREE.SkinnedMesh | SkinnedMesh}.
* However, any instance of {@link THREE.Object3D | Object3D} can be used if it represents a hierarchy of {@link Bone | Bone}s (via {@link THREE.Object3D.children | Object3D.children}).
*/
constructor(object: SkinnedMesh | Object3D);
/**
* Read-only flag to check if a given object is of type {@link SkeletonHelper}.
* @remarks This is a _constant_ value
* @defaultValue `true`
*/
readonly isSkeletonHelper = true;
/**
* A Read-only _string_ to check if `this` object type.
* @remarks Sub-classes will update this value.
* @override
* @defaultValue `SkeletonHelper`
*/
override readonly type: string | "SkeletonHelper";
/**
* The object passed in the constructor.
*/
root: SkinnedMesh | Object3D;
/**
* The list of bones that the helper renders as {@link Line | Lines}.
*/
bones: Bone[];
/**
* Is set to `false`, as the helper is using the {@link THREE.Object3D.matrixWorld | root.matrixWorld}.
* @see {@link THREE.Object3D.matrixAutoUpdate | Object3D.matrixAutoUpdate}.
* @defaultValue `false`.
*/
override matrixAutoUpdate: boolean;
setColors(color1: Color, color2: Color): this;
/**
* Frees the GPU-related resources allocated by this instance
* @remarks
* Call this method whenever this instance is no longer used in your app.
*/
dispose(): void;
}
export { SkeletonHelper };