@types/three
Version:
TypeScript definitions for three
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TypeScript
import { Object3D } from "../core/Object3D.js";
import { HemisphereLight } from "../lights/HemisphereLight.js";
import { MeshBasicMaterial } from "../materials/MeshBasicMaterial.js";
import { ColorRepresentation } from "../math/Color.js";
import { Matrix4 } from "../math/Matrix4.js";
/**
* Creates a visual aid consisting of a spherical {@link THREE.Mesh | Mesh} for a {@link THREE.HemisphereLight | HemisphereLight}.
* @example
* ```typescript
* const light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1);
* const helper = new THREE.HemisphereLightHelper(light, 5);
* scene.add(helper);
* ```
* @see {@link https://threejs.org/docs/index.html#api/en/helpers/HemisphereLightHelper | Official Documentation}
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/helpers/HemisphereLightHelper.js | Source}
*/
export class HemisphereLightHelper extends Object3D {
/**
* Create a new instance of {@link HemisphereLightHelper}
* @param light The light being visualized.
* @param size Thr sphere size
* @param color If this is not the set the helper will take the color of the light.
*/
constructor(light: HemisphereLight, size: number, color?: ColorRepresentation);
/**
* A Read-only _string_ to check if `this` object type.
* @remarks Sub-classes will update this value.
* @override
* @defaultValue `HemisphereLightHelper`
*/
override readonly type: string | "HemisphereLightHelper";
/**
* Reference to the HemisphereLight being visualized.
*/
light: HemisphereLight;
/**
* Reference to the {@link THREE.HemisphereLight.matrixWorld | light.matrixWorld}.
*/
matrix: Matrix4;
/**
* Is set to `false`, as the helper is using the {@link THREE.HemisphereLight.matrixWorld | light.matrixWorld}.
* @see {@link THREE.Object3D.matrixAutoUpdate | Object3D.matrixAutoUpdate}.
* @defaultValue `false`.
*/
override matrixAutoUpdate: boolean;
material: MeshBasicMaterial; // TODO: Double check if this need to be exposed or not.
/**
* The color parameter passed in the constructor.
* @remarks If this is changed, the helper's color will update the next time {@link update} is called.
* @defaultValue `undefined`
*/
color: ColorRepresentation | undefined;
/**
* Updates the helper to match the position and direction of the {@link .light | HemisphereLight}.
*/
update(): void;
/**
* Frees the GPU-related resources allocated by this instance
* @remarks
* Call this method whenever this instance is no longer used in your app.
*/
dispose(): void;
}