@types/three
Version:
TypeScript definitions for three
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TypeScript
import { Object3D } from "../core/Object3D.js";
import { DirectionalLight } from "../lights/DirectionalLight.js";
import { ColorRepresentation } from "../math/Color.js";
import { Matrix4 } from "../math/Matrix4.js";
import { Line } from "../objects/Line.js";
/**
* Helper object to assist with visualizing a {@link THREE.DirectionalLight | DirectionalLight}'s effect on the scene
* @remarks
* This consists of plane and a line representing the light's position and direction.
* @example
* ```typescript
* const light = new THREE.DirectionalLight(0xFFFFFF);
* scene.add(light);
*
* const helper = new THREE.DirectionalLightHelper(light, 5);
* scene.add(helper);
* ```
* @see {@link https://threejs.org/docs/index.html#api/en/helpers/DirectionalLightHelper | Official Documentation}
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/helpers/DirectionalLightHelper.js | Source}
*/
export class DirectionalLightHelper extends Object3D {
/**
* Create a new instance of {@link DirectionalLightHelper}
* @param light The light to be visualized.
* @param size Dimensions of the plane. Default `1`
* @param color If this is not the set the helper will take the color of the light. Default `light.color`
*/
constructor(light: DirectionalLight, size?: number, color?: ColorRepresentation);
/**
* A Read-only _string_ to check if `this` object type.
* @remarks Sub-classes will update this value.
* @override
* @defaultValue `DirectionalLightHelper`
*/
override readonly type: string | "DirectionalLightHelper";
/**
* Contains the line mesh showing the location of the directional light.
*/
lightPlane: Line;
/**
* Reference to the {@link THREE.DirectionalLight | directionalLight} being visualized.
*/
light: DirectionalLight;
/**
* Reference to the {@link THREE.DirectionalLight.matrixWorld | light.matrixWorld}.
*/
matrix: Matrix4;
/**
* Is set to `false`, as the helper is using the {@link THREE.DirectionalLight.matrixWorld | light.matrixWorld}.
* @see {@link THREE.Object3D.matrixAutoUpdate | Object3D.matrixAutoUpdate}.
* @defaultValue `false`.
*/
override matrixAutoUpdate: boolean;
/**
* The color parameter passed in the constructor.
* @remarks If this is changed, the helper's color will update the next time {@link update} is called.
* @defaultValue `undefined`
*/
color: ColorRepresentation | undefined;
targetLine: Line; // TODO: Double check if this need to be exposed or not.
/**
* Updates the helper to match the position and direction of the {@link light | DirectionalLight} being visualized.
*/
update(): void;
/**
* Frees the GPU-related resources allocated by this instance
* @remarks
* Call this method whenever this instance is no longer used in your app.
*/
dispose(): void;
}