@types/three
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TypeScript definitions for three
338 lines (295 loc) • 9.02 kB
TypeScript
export enum GPUPrimitiveTopology {
PointList = "point-list",
LineList = "line-list",
LineStrip = "line-strip",
TriangleList = "triangle-list",
TriangleStrip = "triangle-strip",
}
export enum GPUCompareFunction {
Never = "never",
Less = "less",
Equal = "equal",
LessEqual = "less-equal",
Greater = "greater",
NotEqual = "not-equal",
GreaterEqual = "greater-equal",
Always = "always",
}
export enum GPUStoreOp {
Store = "store",
Discard = "discard",
}
export enum GPULoadOp {
Load = "load",
Clear = "clear",
}
export enum GPUFrontFace {
CCW = "ccw",
CW = "cw",
}
export enum GPUCullMode {
None = "none",
Front = "front",
Back = "back",
}
export enum GPUIndexFormat {
Uint16 = "uint16",
Uint32 = "uint32",
}
export enum GPUVertexFormat {
Uint8x2 = "uint8x2",
Uint8x4 = "uint8x4",
Sint8x2 = "sint8x2",
Sint8x4 = "sint8x4",
Unorm8x2 = "unorm8x2",
Unorm8x4 = "unorm8x4",
Snorm8x2 = "snorm8x2",
Snorm8x4 = "snorm8x4",
Uint16x2 = "uint16x2",
Uint16x4 = "uint16x4",
Sint16x2 = "sint16x2",
Sint16x4 = "sint16x4",
Unorm16x2 = "unorm16x2",
Unorm16x4 = "unorm16x4",
Snorm16x2 = "snorm16x2",
Snorm16x4 = "snorm16x4",
Float16x2 = "float16x2",
Float16x4 = "float16x4",
Float32 = "float32",
Float32x2 = "float32x2",
Float32x3 = "float32x3",
Float32x4 = "float32x4",
Uint32 = "uint32",
Uint32x2 = "uint32x2",
Uint32x3 = "uint32x3",
Uint32x4 = "uint32x4",
Sint32 = "sint32",
Sint32x2 = "sint32x2",
Sint32x3 = "sint32x3",
Sint32x4 = "sint32x4",
}
export enum GPUTextureFormat {
// 8-bit formats
R8Unorm = "r8unorm",
R8Snorm = "r8snorm",
R8Uint = "r8uint",
R8Sint = "r8sint",
// 16-bit formats
R16Uint = "r16uint",
R16Sint = "r16sint",
R16Float = "r16float",
RG8Unorm = "rg8unorm",
RG8Snorm = "rg8snorm",
RG8Uint = "rg8uint",
RG8Sint = "rg8sint",
// 32-bit formats
R32Uint = "r32uint",
R32Sint = "r32sint",
R32Float = "r32float",
RG16Uint = "rg16uint",
RG16Sint = "rg16sint",
RG16Float = "rg16float",
RGBA8Unorm = "rgba8unorm",
RGBA8UnormSRGB = "rgba8unorm-srgb",
RGBA8Snorm = "rgba8snorm",
RGBA8Uint = "rgba8uint",
RGBA8Sint = "rgba8sint",
BGRA8Unorm = "bgra8unorm",
BGRA8UnormSRGB = "bgra8unorm-srgb",
// Packed 32-bit formats
RGB9E5UFloat = "rgb9e5ufloat",
RGB10A2Unorm = "rgb10a2unorm",
RG11B10UFloat = "rgb10a2unorm",
// 64-bit formats
RG32Uint = "rg32uint",
RG32Sint = "rg32sint",
RG32Float = "rg32float",
RGBA16Uint = "rgba16uint",
RGBA16Sint = "rgba16sint",
RGBA16Float = "rgba16float",
// 128-bit formats
RGBA32Uint = "rgba32uint",
RGBA32Sint = "rgba32sint",
RGBA32Float = "rgba32float",
// Depth and stencil formats
Stencil8 = "stencil8",
Depth16Unorm = "depth16unorm",
Depth24Plus = "depth24plus",
Depth24PlusStencil8 = "depth24plus-stencil8",
Depth32Float = "depth32float",
// 'depth32float-stencil8' extension
Depth32FloatStencil8 = "depth32float-stencil8",
// BC compressed formats usable if 'texture-compression-bc' is both
// supported by the device/user agent and enabled in requestDevice.
BC1RGBAUnorm = "bc1-rgba-unorm",
BC1RGBAUnormSRGB = "bc1-rgba-unorm-srgb",
BC2RGBAUnorm = "bc2-rgba-unorm",
BC2RGBAUnormSRGB = "bc2-rgba-unorm-srgb",
BC3RGBAUnorm = "bc3-rgba-unorm",
BC3RGBAUnormSRGB = "bc3-rgba-unorm-srgb",
BC4RUnorm = "bc4-r-unorm",
BC4RSnorm = "bc4-r-snorm",
BC5RGUnorm = "bc5-rg-unorm",
BC5RGSnorm = "bc5-rg-snorm",
BC6HRGBUFloat = "bc6h-rgb-ufloat",
BC6HRGBFloat = "bc6h-rgb-float",
BC7RGBAUnorm = "bc7-rgba-unorm",
BC7RGBAUnormSRGB = "bc7-rgba-srgb",
// ETC2 compressed formats usable if 'texture-compression-etc2' is both
// supported by the device/user agent and enabled in requestDevice.
ETC2RGB8Unorm = "etc2-rgb8unorm",
ETC2RGB8UnormSRGB = "etc2-rgb8unorm-srgb",
ETC2RGB8A1Unorm = "etc2-rgb8a1unorm",
ETC2RGB8A1UnormSRGB = "etc2-rgb8a1unorm-srgb",
ETC2RGBA8Unorm = "etc2-rgba8unorm",
ETC2RGBA8UnormSRGB = "etc2-rgba8unorm-srgb",
EACR11Unorm = "eac-r11unorm",
EACR11Snorm = "eac-r11snorm",
EACRG11Unorm = "eac-rg11unorm",
EACRG11Snorm = "eac-rg11snorm",
// ASTC compressed formats usable if 'texture-compression-astc' is both
// supported by the device/user agent and enabled in requestDevice.
ASTC4x4Unorm = "astc-4x4-unorm",
ASTC4x4UnormSRGB = "astc-4x4-unorm-srgb",
ASTC5x4Unorm = "astc-5x4-unorm",
ASTC5x4UnormSRGB = "astc-5x4-unorm-srgb",
ASTC5x5Unorm = "astc-5x5-unorm",
ASTC5x5UnormSRGB = "astc-5x5-unorm-srgb",
ASTC6x5Unorm = "astc-6x5-unorm",
ASTC6x5UnormSRGB = "astc-6x5-unorm-srgb",
ASTC6x6Unorm = "astc-6x6-unorm",
ASTC6x6UnormSRGB = "astc-6x6-unorm-srgb",
ASTC8x5Unorm = "astc-8x5-unorm",
ASTC8x5UnormSRGB = "astc-8x5-unorm-srgb",
ASTC8x6Unorm = "astc-8x6-unorm",
ASTC8x6UnormSRGB = "astc-8x6-unorm-srgb",
ASTC8x8Unorm = "astc-8x8-unorm",
ASTC8x8UnormSRGB = "astc-8x8-unorm-srgb",
ASTC10x5Unorm = "astc-10x5-unorm",
ASTC10x5UnormSRGB = "astc-10x5-unorm-srgb",
ASTC10x6Unorm = "astc-10x6-unorm",
ASTC10x6UnormSRGB = "astc-10x6-unorm-srgb",
ASTC10x8Unorm = "astc-10x8-unorm",
ASTC10x8UnormSRGB = "astc-10x8-unorm-srgb",
ASTC10x10Unorm = "astc-10x10-unorm",
ASTC10x10UnormSRGB = "astc-10x10-unorm-srgb",
ASTC12x10Unorm = "astc-12x10-unorm",
ASTC12x10UnormSRGB = "astc-12x10-unorm-srgb",
ASTC12x12Unorm = "astc-12x12-unorm",
ASTC12x12UnormSRGB = "astc-12x12-unorm-srgb",
}
export enum GPUAddressMode {
ClampToEdge = "clamp-to-edge",
Repeat = "repeat",
MirrorRepeat = "mirror-repeat",
}
export enum GPUFilterMode {
Linear = "linear",
Nearest = "nearest",
}
export enum GPUBlendFactor {
Zero = "zero",
One = "one",
Src = "src",
OneMinusSrc = "one-minus-src",
SrcAlpha = "src-alpha",
OneMinusSrcAlpha = "one-minus-src-alpha",
Dst = "dst",
OneMinusDst = "one-minus-dst",
DstAlpha = "dst-alpha",
OneMinusDstAlpha = "one-minus-dst-alpha",
SrcAlphaSaturated = "src-alpha-saturated",
Constant = "constant",
OneMinusConstant = "one-minus-constant",
}
export enum GPUBlendOperation {
Add = "add",
Subtract = "subtract",
ReverseSubtract = "reverse-subtract",
Min = "min",
Max = "max",
}
export enum GPUColorWriteFlags {
None = 0,
Red = 0x1,
Green = 0x2,
Blue = 0x4,
Alpha = 0x8,
All = 0xF,
}
export enum GPUStencilOperation {
Keep = "keep",
Zero = "zero",
Replace = "replace",
Invert = "invert",
IncrementClamp = "increment-clamp",
DecrementClamp = "decrement-clamp",
IncrementWrap = "increment-wrap",
DecrementWrap = "decrement-wrap",
}
export enum GPUBufferBindingType {
Uniform = "uniform",
Storage = "storage",
ReadOnlyStorage = "read-only-storage",
}
export enum GPUStorageTextureAccess {
WriteOnly = "write-only",
ReadOnly = "read-only",
ReadWrite = "read-write",
}
export enum GPUSamplerBindingType {
Filtering = "filtering",
NonFiltering = "non-filtering",
Comparison = "comparison",
}
export enum GPUTextureSampleType {
Float = "float",
UnfilterableFloat = "unfilterable-float",
Depth = "depth",
SInt = "sint",
UInt = "uint",
}
export enum GPUTextureDimension {
OneD = "1d",
TwoD = "2d",
ThreeD = "3d",
}
export enum GPUTextureViewDimension {
OneD = "1d",
TwoD = "2d",
TwoDArray = "2d-array",
Cube = "cube",
CubeArray = "cube-array",
ThreeD = "3d",
}
export enum GPUTextureAspect {
All = "all",
StencilOnly = "stencil-only",
DepthOnly = "depth-only",
}
export enum GPUInputStepMode {
Vertex = "vertex",
Instance = "instance",
}
export enum GPUFeatureName {
CoreFeaturesAndLimits = "core-features-and-limits",
DepthClipControl = "depth-clip-control",
Depth32FloatStencil8 = "depth32float-stencil8",
TextureCompressionBC = "texture-compression-bc",
TextureCompressionBCSliced3D = "texture-compression-bc-sliced-3d",
TextureCompressionETC2 = "texture-compression-etc2",
TextureCompressionASTC = "texture-compression-astc",
TextureCompressionASTCSliced3D = "texture-compression-astc-sliced-3d",
TimestampQuery = "timestamp-query",
IndirectFirstInstance = "indirect-first-instance",
ShaderF16 = "shader-f16",
RG11B10UFloat = "rg11b10ufloat-renderable",
BGRA8UNormStorage = "bgra8unorm-storage",
Float32Filterable = "float32-filterable",
Float32Blendable = "float32-blendable",
ClipDistances = "clip-distances",
DualSourceBlending = "dual-source-blending",
Subgroups = "subgroups",
TextureFormatsTier1 = "texture-formats-tier1",
TextureFormatsTier2 = "texture-formats-tier2",
}