@types/three
Version:
TypeScript definitions for three
39 lines (31 loc) • 927 B
TypeScript
import { Camera } from "../../cameras/Camera.js";
import { ShadowMapType } from "../../constants.js";
import { Light } from "../../lights/Light.js";
import { Scene } from "../../scenes/Scene.js";
import { WebGLRenderer } from "../WebGLRenderer.js";
import { WebGLCapabilities } from "./WebGLCapabilities.js";
import { WebGLObjects } from "./WebGLObjects.js";
export class WebGLShadowMap {
constructor(_renderer: WebGLRenderer, _objects: WebGLObjects, _capabilities: WebGLCapabilities);
/**
* @default false
*/
enabled: boolean;
/**
* @default true
*/
autoUpdate: boolean;
/**
* @default false
*/
needsUpdate: boolean;
/**
* @default THREE.PCFShadowMap
*/
type: ShadowMapType;
render(shadowsArray: Light[], scene: Scene, camera: Camera): void;
/**
* @deprecated Use {@link Material#shadowSide} instead.
*/
cullFace: any;
}