@types/three
Version:
TypeScript definitions for three
43 lines (36 loc) • 1.2 kB
TypeScript
import { Wrapping } from "../../constants.js";
import { Texture } from "../../textures/Texture.js";
/**
* This special type of texture is intended for compute shaders.
* It can be used to compute the data of a texture with a compute shader.
*
* Note: This type of texture can only be used with `WebGPURenderer`
* and a WebGPU backend.
*/
declare class Storage3DTexture extends Texture {
/**
* This defines how the texture is wrapped in the depth direction and corresponds to
* *W* in UVW mapping.
*/
wrapR: Wrapping;
/**
* This flag can be used for type testing.
*
* @default true
*/
readonly isStorageTexture: true;
/**
* Indicates whether this texture is a 3D texture.
*/
is3DTexture: boolean;
/**
* Constructs a new storage texture.
*
* @param {number} [width=1] - The storage texture's width.
* @param {number} [height=1] - The storage texture's height.
* @param {number} [depth=1] - The storage texture's depth.
*/
constructor(width?: number, height?: number, depth?: number);
setSize(width: number, height: number, depth: number): void;
}
export default Storage3DTexture;