UNPKG

@types/three

Version:
79 lines (63 loc) 2.65 kB
import { Camera } from "../../cameras/Camera.js"; import { ToneMapping } from "../../constants.js"; import { BufferGeometry, GeometryGroup } from "../../core/BufferGeometry.js"; import { Object3D } from "../../core/Object3D.js"; import { RenderTarget } from "../../core/RenderTarget.js"; import { Material } from "../../materials/Material.js"; import { Color } from "../../math/Color.js"; import MRTNode from "../../nodes/core/MRTNode.js"; import Node from "../../nodes/core/Node.js"; import LightsNode from "../../nodes/lighting/LightsNode.js"; import { Scene } from "../../scenes/Scene.js"; import { CubeTexture } from "../../textures/CubeTexture.js"; import { Texture } from "../../textures/Texture.js"; import Color4 from "./Color4.js"; import Renderer from "./Renderer.js"; // renderer state export interface RendererState { toneMapping: ToneMapping; toneMappingExposure: number; outputColorSpace: string; renderTarget: RenderTarget | null; activeCubeFace: number; activeMipmapLevel: number; renderObjectFunction: | (( object: Object3D, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: GeometryGroup, lightsNode: LightsNode, ) => void) | null; pixelRatio: number; mrt: MRTNode | null; clearColor: Color4; clearAlpha: number; autoClear: boolean; scissorTest: boolean; } export function saveRendererState(renderer: Renderer, state?: RendererState): RendererState; export function resetRendererState(renderer: Renderer, state: RendererState): RendererState; export function restoreRendererState(renderer: Renderer, state: RendererState): void; // scene state export interface SceneState { background: Color | Texture | CubeTexture | null; backgroundNode: Node | null | undefined; overrideMaterial: Material | null; } export function saveSceneState(scene: Scene, state?: SceneState): SceneState; export function resetSceneState(scene: Scene, state: SceneState): SceneState; export function restoreSceneState(scene: Scene, state: SceneState): SceneState; // renderer and scene state export interface RendererAndSceneState extends RendererState, SceneState { } export function saveRendererAndSceneState( renderer: RendererState, scene: Scene, state?: RendererAndSceneState, ): RendererAndSceneState; export function resetRendererAndSceneState(renderer: Renderer, state: RendererAndSceneState): RendererAndSceneState; export function restoreRendererAndSceneState(renderer: Renderer, state: RendererAndSceneState): void;