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@types/three

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import { Mesh } from "../../objects/Mesh.js"; import { Scene } from "../../scenes/Scene.js"; import DataMap from "./DataMap.js"; import Nodes from "./nodes/Nodes.js"; import RenderContext from "./RenderContext.js"; import Renderer from "./Renderer.js"; import RenderList from "./RenderList.js"; interface SceneData { backgroundMesh?: Mesh; backgroundCacheKey: string; } /** * This renderer module manages the background. * * @private * @augments DataMap */ declare class Background extends DataMap<{ scene: { key: Scene; value: SceneData; }; }> { renderer: Renderer; nodes: Nodes; /** * Constructs a new background management component. * * @param {Renderer} renderer - The renderer. * @param {Nodes} nodes - Renderer component for managing nodes related logic. */ constructor(renderer: Renderer, nodes: Nodes); /** * Updates the background for the given scene. Depending on how `Scene.background` * or `Scene.backgroundNode` are configured, this method might configure a simple clear * or add a mesh to the render list for rendering the background as a textured plane * or skybox. * * @param {Scene} scene - The scene. * @param {RenderList} renderList - The current render list. * @param {RenderContext} renderContext - The current render context. */ update(scene: Scene, renderList: RenderList, renderContext: RenderContext): void; } export default Background;