@types/three
Version:
TypeScript definitions for three
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TypeScript
import { Camera } from "../../cameras/Camera.js";
import { Object3D } from "../../core/Object3D.js";
import { RenderTarget } from "../../core/RenderTarget.js";
import TextureNode from "../accessors/TextureNode.js";
import Node from "../core/Node.js";
import { ShaderNodeObject } from "../tsl/TSLCore.js";
export interface ReflectorNodeParameters {
target?: Object3D | undefined;
resolution?: number | undefined;
generateMipmaps?: boolean | undefined;
bounces?: boolean | undefined;
}
declare class ReflectorNode extends TextureNode {
constructor(parameters?: ReflectorNodeParameters);
get reflector(): ReflectorBaseNode;
get target(): Object3D;
getDepthNode(): ShaderNodeObject<ReflectorNode>;
}
declare class ReflectorBaseNode extends Node {
textureNode: TextureNode;
target: Object3D;
resolution: number;
generateMipmaps: boolean;
bounces: boolean;
virtualCameras: WeakMap<Camera, Camera>;
renderTargets: Map<Camera, RenderTarget>;
forceUpdate: boolean;
hasOutput: boolean;
constructor(textureNode: TextureNode, parameters?: ReflectorNodeParameters);
getVirtualCamera(camera: Camera): Camera;
getRenderTarget(camera: Camera): RenderTarget;
}
export const reflector: (parameters?: ReflectorNodeParameters) => ShaderNodeObject<ReflectorNode>;
export default ReflectorNode;