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@types/three

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import { Camera } from "../../cameras/Camera.js"; import { Object3D } from "../../core/Object3D.js"; import { RenderTarget } from "../../core/RenderTarget.js"; import TextureNode from "../accessors/TextureNode.js"; import Node from "../core/Node.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; export interface ReflectorNodeParameters { target?: Object3D | undefined; resolution?: number | undefined; generateMipmaps?: boolean | undefined; bounces?: boolean | undefined; } declare class ReflectorNode extends TextureNode { constructor(parameters?: ReflectorNodeParameters); get reflector(): ReflectorBaseNode; get target(): Object3D; getDepthNode(): ShaderNodeObject<ReflectorNode>; } declare class ReflectorBaseNode extends Node { textureNode: TextureNode; target: Object3D; resolution: number; generateMipmaps: boolean; bounces: boolean; virtualCameras: WeakMap<Camera, Camera>; renderTargets: Map<Camera, RenderTarget>; forceUpdate: boolean; hasOutput: boolean; constructor(textureNode: TextureNode, parameters?: ReflectorNodeParameters); getVirtualCamera(camera: Camera): Camera; getRenderTarget(camera: Camera): RenderTarget; } export const reflector: (parameters?: ReflectorNodeParameters) => ShaderNodeObject<ReflectorNode>; export default ReflectorNode;