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@types/three

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import { SkinnedMesh } from "../../objects/SkinnedMesh.js"; import Node from "../core/Node.js"; import NodeBuilder from "../core/NodeBuilder.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; export default class SkinningNode extends Node { skinnedMesh: SkinnedMesh; skinIndexNode: Node; skinWeightNode: Node; bindMatrixNode: Node; bindMatrixInverseNode: Node; boneMatricesNode: Node; positionNode: Node; toPositionNode: Node; previousBoneMatricesNode: Node | null; constructor(skinnedMesh: SkinnedMesh); getSkinnedPosition(boneMatrices?: Node, position?: Node): ShaderNodeObject<Node>; getSkinnedNormal(boneMatrices?: Node, normal?: Node): ShaderNodeObject<Node>; getPreviousSkinnedPosition(builder: NodeBuilder): ShaderNodeObject<Node>; needsPreviousBoneMatrices(builder: NodeBuilder): boolean; } export const skinning: (skinnedMesh: SkinnedMesh) => ShaderNodeObject<SkinningNode>; export const computeSkinning: (skinnedMesh: SkinnedMesh, toPosition?: Node | null) => ShaderNodeObject<SkinningNode>;