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@types/three

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import { Scene } from "../../scenes/Scene.js"; import Node from "../core/Node.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; export type SceneNodeScope = typeof SceneNode.BACKGROUND_BLURRINESS | typeof SceneNode.BACKGROUND_INTENSITY; declare class SceneNode extends Node { scope: SceneNodeScope; scene: Scene | null; constructor(scope?: SceneNodeScope, scene?: Scene | null); static BACKGROUND_BLURRINESS: "backgroundBlurriness"; static BACKGROUND_INTENSITY: "backgroundIntensity"; static BACKGROUND_ROTATION: "backgroundRotation"; } export default SceneNode; export const backgroundBlurriness: ShaderNodeObject<SceneNode>; export const backgroundIntensity: ShaderNodeObject<SceneNode>; export const backgroundRotation: ShaderNodeObject<SceneNode>;