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@types/three

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import Node from "../core/Node.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; declare class ReferenceBaseNode<T> extends Node { property: string; uniformType: string; object: T; count: number | null; properties: string[]; reference: T | null; node: Node | null; constructor(property: string, uniformType: string, object?: T | null, count?: number | null); setNodeType(uniformType: string): void; } export default ReferenceBaseNode; export const reference: <T>(name: string, type: string, object: T) => ShaderNodeObject<ReferenceBaseNode<T>>; export const referenceBuffer: <T>( name: string, type: string, count: number, object: T, ) => ShaderNodeObject<ReferenceBaseNode<T>>;