@types/three
Version:
TypeScript definitions for three
34 lines (25 loc) • 1.17 kB
TypeScript
import { Matrix4 } from "../../math/Matrix4.js";
import Node from "../core/Node.js";
import { UniformNode } from "../Nodes.js";
import { ShaderNodeObject } from "../tsl/TSLCore.js";
import Object3DNode from "./Object3DNode.js";
/**
* Similar to {@link Object3DNode} but the object comes from {@link NodeFrame}
*/
export default class ModelNode extends Object3DNode {
constructor(scope: string);
}
export const modelDirection: ShaderNodeObject<ModelNode>;
export const modelWorldMatrix: ShaderNodeObject<ModelNode>;
export const modelPosition: ShaderNodeObject<ModelNode>;
export const modelScale: ShaderNodeObject<ModelNode>;
export const modelViewPosition: ShaderNodeObject<ModelNode>;
export const modelRadius: ShaderNodeObject<ModelNode>;
export const modelNormalMatrix: ShaderNodeObject<Node>;
export const modelWorldMatrixInverse: ShaderNodeObject<UniformNode<Matrix4>>;
export const modelViewMatrix: ShaderNodeObject<ModelNode>;
// GPU Precision
export const mediumpModelViewMatrix: ShaderNodeObject<Node>;
// CPU Precision
export const highpModelViewMatrix: ShaderNodeObject<Node>;
export const highpModelNormalViewMatrix: ShaderNodeObject<Node>;