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@types/three

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import { Matrix4 } from "../../math/Matrix4.js"; import Node from "../core/Node.js"; import { UniformNode } from "../Nodes.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; import Object3DNode from "./Object3DNode.js"; /** * Similar to {@link Object3DNode} but the object comes from {@link NodeFrame} */ export default class ModelNode extends Object3DNode { constructor(scope: string); } export const modelDirection: ShaderNodeObject<ModelNode>; export const modelWorldMatrix: ShaderNodeObject<ModelNode>; export const modelPosition: ShaderNodeObject<ModelNode>; export const modelScale: ShaderNodeObject<ModelNode>; export const modelViewPosition: ShaderNodeObject<ModelNode>; export const modelRadius: ShaderNodeObject<ModelNode>; export const modelNormalMatrix: ShaderNodeObject<Node>; export const modelWorldMatrixInverse: ShaderNodeObject<UniformNode<Matrix4>>; export const modelViewMatrix: ShaderNodeObject<ModelNode>; // GPU Precision export const mediumpModelViewMatrix: ShaderNodeObject<Node>; // CPU Precision export const highpModelViewMatrix: ShaderNodeObject<Node>; export const highpModelNormalViewMatrix: ShaderNodeObject<Node>;