@types/three
Version:
TypeScript definitions for three
156 lines (143 loc) • 8.96 kB
TypeScript
// constants
export * from "./core/constants.js";
// core
export { default as ArrayNode } from "./core/ArrayNode.js";
export { default as AssignNode } from "./core/AssignNode.js";
export { default as AttributeNode } from "./core/AttributeNode.js";
export { default as BypassNode } from "./core/BypassNode.js";
export { default as CacheNode } from "./core/CacheNode.js";
export { default as ConstNode } from "./core/ConstNode.js";
export { default as ContextNode } from "./core/ContextNode.js";
export { default as IndexNode, IndexNodeScope } from "./core/IndexNode.js";
export {
default as LightingModel,
LightingModelDirectInput,
LightingModelDirectRectAreaInput,
LightingModelReflectedLight,
} from "./core/LightingModel.js";
export { default as MRTNode } from "./core/MRTNode.js";
export { default as Node, NodeJSONInputData, NodeJSONIntermediateOutputData } from "./core/Node.js";
export { default as NodeAttribute } from "./core/NodeAttribute.js";
export {
BuildStageOption,
default as NodeBuilder,
FlowData,
NodeBuilderContext,
NodeData,
} from "./core/NodeBuilder.js";
export { default as NodeCache, ShaderStageNodeData } from "./core/NodeCache.js";
export { default as NodeCode } from "./core/NodeCode.js";
export { default as NodeFrame } from "./core/NodeFrame.js";
export { default as NodeFunctionInput } from "./core/NodeFunctionInput.js";
export { default as NodeUniform } from "./core/NodeUniform.js";
export { default as NodeVar } from "./core/NodeVar.js";
export { default as NodeVarying } from "./core/NodeVarying.js";
export { default as OutputStructNode } from "./core/OutputStructNode.js";
export { default as ParameterNode } from "./core/ParameterNode.js";
export { default as PropertyNode } from "./core/PropertyNode.js";
export { default as StackNode } from "./core/StackNode.js";
export { default as StructNode } from "./core/StructNode.js";
export { default as StructTypeNode } from "./core/StructTypeNode.js";
export { default as SubBuildNode } from "./core/SubBuildNode.js";
export { default as TempNode } from "./core/TempNode.js";
export { default as UniformGroupNode } from "./core/UniformGroupNode.js";
export { default as UniformNode } from "./core/UniformNode.js";
export { default as VarNode } from "./core/VarNode.js";
export { default as VaryingNode } from "./core/VaryingNode.js";
import * as NodeUtils from "./core/NodeUtils.js";
export { NodeUtils };
// utils
export { default as ArrayElementNode } from "./utils/ArrayElementNode.js";
export { default as ConvertNode } from "./utils/ConvertNode.js";
export { default as DebugNode } from "./utils/DebugNode.js";
export { default as EventNode } from "./utils/EventNode.js";
export { default as FunctionOverloadingNode } from "./utils/FunctionOverloadingNode.js";
export { default as JoinNode } from "./utils/JoinNode.js";
export { default as LoopNode } from "./utils/LoopNode.js";
export { default as MaxMipLevelNode } from "./utils/MaxMipLevelNode.js";
export { default as MemberNode } from "./utils/MemberNode.js";
export { default as ReflectorNode, ReflectorNodeParameters } from "./utils/ReflectorNode.js";
export { default as RemapNode } from "./utils/RemapNode.js";
export { default as RotateNode } from "./utils/RotateNode.js";
export { default as RTTNode, RTTNodeOptions } from "./utils/RTTNode.js";
export { default as SetNode } from "./utils/SetNode.js";
export { default as SplitNode } from "./utils/SplitNode.js";
export { default as SpriteSheetUVNode } from "./utils/SpriteSheetUVNode.js";
export { default as StorageArrayElementNode } from "./utils/StorageArrayElementNode.js";
// accessors
export { default as BatchNode } from "./accessors/BatchNode.js";
export { default as BufferAttributeNode } from "./accessors/BufferAttributeNode.js";
export { default as BufferNode } from "./accessors/BufferNode.js";
export { default as CubeTextureNode } from "./accessors/CubeTextureNode.js";
export { default as InstancedMeshNode } from "./accessors/InstancedMeshNode.js";
export { default as InstanceNode } from "./accessors/InstanceNode.js";
export { default as MaterialNode, MaterialNodeScope } from "./accessors/MaterialNode.js";
export { default as MaterialReferenceNode } from "./accessors/MaterialReferenceNode.js";
export { default as ModelNode } from "./accessors/ModelNode.js";
export { default as MorphNode } from "./accessors/MorphNode.js";
export { default as Object3DNode } from "./accessors/Object3DNode.js";
export { default as PointUVNode } from "./accessors/PointUVNode.js";
export { default as ReferenceNode } from "./accessors/ReferenceNode.js";
export { default as RendererReferenceNode } from "./accessors/RendererReferenceNode.js";
export { default as SceneNode, SceneNodeScope } from "./accessors/SceneNode.js";
export { default as SkinningNode } from "./accessors/SkinningNode.js";
export { default as StorageBufferNode } from "./accessors/StorageBufferNode.js";
export { default as StorageTextureNode } from "./accessors/StorageTextureNode.js";
export { default as Texture3DNode } from "./accessors/Texture3DNode.js";
export { default as TextureNode } from "./accessors/TextureNode.js";
export { default as TextureSizeNode } from "./accessors/TextureSizeNode.js";
export { default as UniformArrayNode } from "./accessors/UniformArrayNode.js";
export { default as UserDataNode, NodeUserData } from "./accessors/UserDataNode.js";
export { default as VertexColorNode } from "./accessors/VertexColorNode.js";
// display
export { default as BumpMapNode } from "./display/BumpMapNode.js";
export { default as ColorSpaceNode } from "./display/ColorSpaceNode.js";
export { default as FrontFacingNode } from "./display/FrontFacingNode.js";
export { default as NormalMapNode } from "./display/NormalMapNode.js";
export { default as PassNode, PassNodeScope } from "./display/PassNode.js";
export { default as PosterizeNode } from "./display/PosterizeNode.js";
export { default as RenderOutputNode } from "./display/RenderOutputNode.js";
export { default as ScreenNode, ScreenNodeScope } from "./display/ScreenNode.js";
export { default as ToneMappingNode } from "./display/ToneMappingNode.js";
export { default as ViewportDepthNode, ViewportDepthNodeScope } from "./display/ViewportDepthNode.js";
export { default as ViewportDepthTextureNode } from "./display/ViewportDepthTextureNode.js";
export { default as ViewportSharedTextureNode } from "./display/ViewportSharedTextureNode.js";
export { default as ViewportTextureNode } from "./display/ViewportTextureNode.js";
// code
export { CodeNodeInclude, default as CodeNode } from "./code/CodeNode.js";
export { default as ExpressionNode } from "./code/ExpressionNode.js";
export { default as FunctionCallNode } from "./code/FunctionCallNode.js";
export { default as FunctionNode } from "./code/FunctionNode.js";
export { default as ScriptableNode } from "./code/ScriptableNode.js";
export { default as ScriptableValueNode } from "./code/ScriptableValueNode.js";
// geometry
export { default as RangeNode } from "./geometry/RangeNode.js";
// gpgpu
export { default as ComputeNode } from "./gpgpu/ComputeNode.js";
// lighting
export { default as AmbientLightNode } from "./lighting/AmbientLightNode.js";
export { default as AnalyticLightNode } from "./lighting/AnalyticLightNode.js";
export { default as AONode } from "./lighting/AONode.js";
export { default as BasicEnvironmentNode } from "./lighting/BasicEnvironmentNode.js";
export { default as DirectionalLightNode } from "./lighting/DirectionalLightNode.js";
export { default as EnvironmentNode } from "./lighting/EnvironmentNode.js";
export { default as HemisphereLightNode } from "./lighting/HemisphereLightNode.js";
export { default as IESSpotLightNode } from "./lighting/IESSpotLightNode.js";
export { default as IrradianceNode } from "./lighting/IrradianceNode.js";
export { default as LightingContextNode, LightingContext } from "./lighting/LightingContextNode.js";
export { default as LightingNode } from "./lighting/LightingNode.js";
export { default as LightProbeNode } from "./lighting/LightProbeNode.js";
export { default as LightsNode } from "./lighting/LightsNode.js";
export { default as PointLightNode } from "./lighting/PointLightNode.js";
export { default as ProjectorLightNode } from "./lighting/ProjectorLightNode.js";
export { default as RectAreaLightNode, RectAreaLightTexturesLib } from "./lighting/RectAreaLightNode.js";
export { default as ShadowBaseNode } from "./lighting/ShadowBaseNode.js";
export { default as ShadowNode } from "./lighting/ShadowNode.js";
export { default as SpotLightNode } from "./lighting/SpotLightNode.js";
// pmrem
export { default as PMREMNode } from "./pmrem/PMREMNode.js";
// parsers
export { default as GLSLNodeParser } from "./parsers/GLSLNodeParser.js";
// lighting models
export { default as PhongLightingModel } from "./functions/PhongLightingModel.js";
export { default as PhysicalLightingModel } from "./functions/PhysicalLightingModel.js";