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@types/three

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import NodeBuilder from "../../nodes/core/NodeBuilder.js"; import PhongLightingModel from "../../nodes/functions/PhongLightingModel.js"; import BasicEnvironmentNode from "../../nodes/lighting/BasicEnvironmentNode.js"; import { MapColorPropertiesToColorRepresentations } from "../Material.js"; import { MeshLambertMaterialParameters, MeshLambertMaterialProperties } from "../MeshLambertMaterial.js"; import NodeMaterial, { NodeMaterialNodeProperties } from "./NodeMaterial.js"; // eslint-disable-next-line @typescript-eslint/no-empty-interface export interface MeshLambertNodeMaterialNodeProperties extends NodeMaterialNodeProperties { } // eslint-disable-next-line @typescript-eslint/no-empty-interface export interface MeshLambertNodeMaterialParameters extends Partial<MapColorPropertiesToColorRepresentations<MeshLambertNodeMaterialNodeProperties>>, MeshLambertMaterialParameters {} /** * Node material version of {@link MeshLambertMaterial}. */ declare class MeshLambertNodeMaterial extends NodeMaterial { /** * Constructs a new mesh lambert node material. * * @param {Object} [parameters] - The configuration parameter. */ constructor(parameters?: MeshLambertNodeMaterialParameters); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ readonly isMeshLambertNodeMaterial: boolean; /** * Overwritten since this type of material uses {@link BasicEnvironmentNode} * to implement the default environment mapping. * * @param {NodeBuilder} builder - The current node builder. * @return {?BasicEnvironmentNode<vec3>} The environment node. */ setupEnvironment(builder: NodeBuilder): BasicEnvironmentNode | null; /** * Setups the lighting model. * * @return {PhongLightingModel} The lighting model. */ setupLightingModel(): PhongLightingModel; } // eslint-disable-next-line @typescript-eslint/no-empty-interface interface MeshLambertNodeMaterial extends MeshLambertNodeMaterialNodeProperties, MeshLambertMaterialProperties {} export default MeshLambertNodeMaterial;