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@types/three

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import { ShaderMaterial } from "./ShaderMaterial.js"; /** * This class works just like {@link ShaderMaterial}, except that definitions * of built-in uniforms and attributes are not automatically prepended to the * GLSL shader code. * * `RawShaderMaterial` can only be used with {@link WebGLRenderer}. */ export class RawShaderMaterial extends ShaderMaterial { /** * This flag can be used for type testing. * * @default true */ readonly isRawShaderMaterial: boolean; }