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@types/three

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import { Texture } from "../textures/Texture.js"; import { MapColorPropertiesToColorRepresentations, Material, MaterialProperties } from "./Material.js"; export interface MeshDistanceMaterialProperties extends MaterialProperties { /** * The color map. May optionally include an alpha channel, typically combined * with {@link Material#transparent} or {@link Material#alphaTest}. * * @default null */ map: Texture | null; /** * The alpha map is a grayscale texture that controls the opacity across the * surface (black: fully transparent; white: fully opaque). * * Only the color of the texture is used, ignoring the alpha channel if one * exists. For RGB and RGBA textures, the renderer will use the green channel * when sampling this texture due to the extra bit of precision provided for * green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and * luminance/alpha textures will also still work as expected. * * @default null */ alphaMap: Texture | null; /** * The displacement map affects the position of the mesh's vertices. Unlike * other maps which only affect the light and shade of the material the * displaced vertices can cast shadows, block other objects, and otherwise * act as real geometry. The displacement texture is an image where the value * of each pixel (white being the highest) is mapped against, and * repositions, the vertices of the mesh. * * @default null */ displacementMap: Texture | null; /** * How much the displacement map affects the mesh (where black is no * displacement, and white is maximum displacement). Without a displacement * map set, this value is not applied. * * @default 0 */ displacementScale: number; /** * The offset of the displacement map's values on the mesh's vertices. * The bias is added to the scaled sample of the displacement map. * Without a displacement map set, this value is not applied. * * @default 0 */ displacementBias: number; } // eslint-disable-next-line @typescript-eslint/no-empty-interface export interface MeshDistanceMaterialParameters extends Partial<MapColorPropertiesToColorRepresentations<MeshDistanceMaterialProperties>> {} /** * A material used internally for implementing shadow mapping with * point lights. * * Can also be used to customize the shadow casting of an object by assigning * an instance of `MeshDistanceMaterial` to {@link Object3D#customDistanceMaterial}. * The following examples demonstrates this approach in order to ensure * transparent parts of objects do no cast shadows. */ export class MeshDistanceMaterial extends Material { /** * Constructs a new mesh distance material. * * @param {Object} [parameters] - An object with one or more properties * defining the material's appearance. Any property of the material * (including any property from inherited materials) can be passed * in here. Color values can be passed any type of value accepted * by {@link Color#set}. */ constructor(parameters?: MeshDistanceMaterialParameters); /** * This flag can be used for type testing. * * @default true */ readonly isMeshDistanceMaterial: boolean; } // eslint-disable-next-line @typescript-eslint/no-empty-interface export interface MeshDistanceMaterial extends MeshDistanceMaterialProperties {}