@types/three
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TypeScript definitions for three
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TypeScript
import { Texture } from "../textures/Texture.js";
import { MapColorPropertiesToColorRepresentations, Material, MaterialProperties } from "./Material.js";
export interface MeshDistanceMaterialProperties extends MaterialProperties {
/**
* The color map. May optionally include an alpha channel, typically combined
* with {@link Material#transparent} or {@link Material#alphaTest}.
*
* @default null
*/
map: Texture | null;
/**
* The alpha map is a grayscale texture that controls the opacity across the
* surface (black: fully transparent; white: fully opaque).
*
* Only the color of the texture is used, ignoring the alpha channel if one
* exists. For RGB and RGBA textures, the renderer will use the green channel
* when sampling this texture due to the extra bit of precision provided for
* green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
* luminance/alpha textures will also still work as expected.
*
* @default null
*/
alphaMap: Texture | null;
/**
* The displacement map affects the position of the mesh's vertices. Unlike
* other maps which only affect the light and shade of the material the
* displaced vertices can cast shadows, block other objects, and otherwise
* act as real geometry. The displacement texture is an image where the value
* of each pixel (white being the highest) is mapped against, and
* repositions, the vertices of the mesh.
*
* @default null
*/
displacementMap: Texture | null;
/**
* How much the displacement map affects the mesh (where black is no
* displacement, and white is maximum displacement). Without a displacement
* map set, this value is not applied.
*
* @default 0
*/
displacementScale: number;
/**
* The offset of the displacement map's values on the mesh's vertices.
* The bias is added to the scaled sample of the displacement map.
* Without a displacement map set, this value is not applied.
*
* @default 0
*/
displacementBias: number;
}
// eslint-disable-next-line @typescript-eslint/no-empty-interface
export interface MeshDistanceMaterialParameters
extends Partial<MapColorPropertiesToColorRepresentations<MeshDistanceMaterialProperties>>
{}
/**
* A material used internally for implementing shadow mapping with
* point lights.
*
* Can also be used to customize the shadow casting of an object by assigning
* an instance of `MeshDistanceMaterial` to {@link Object3D#customDistanceMaterial}.
* The following examples demonstrates this approach in order to ensure
* transparent parts of objects do no cast shadows.
*/
export class MeshDistanceMaterial extends Material {
/**
* Constructs a new mesh distance material.
*
* @param {Object} [parameters] - An object with one or more properties
* defining the material's appearance. Any property of the material
* (including any property from inherited materials) can be passed
* in here. Color values can be passed any type of value accepted
* by {@link Color#set}.
*/
constructor(parameters?: MeshDistanceMaterialParameters);
/**
* This flag can be used for type testing.
*
* @default true
*/
readonly isMeshDistanceMaterial: boolean;
}
// eslint-disable-next-line @typescript-eslint/no-empty-interface
export interface MeshDistanceMaterial extends MeshDistanceMaterialProperties {}