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@types/three

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import { Combine } from "../constants.js"; import { Color } from "../math/Color.js"; import { Euler } from "../math/Euler.js"; import { Texture } from "../textures/Texture.js"; import { MapColorPropertiesToColorRepresentations, Material, MaterialProperties } from "./Material.js"; export interface MeshBasicMaterialProperties extends MaterialProperties { /** * Color of the material. * * @default (1,1,1) */ color: Color; /** * The color map. May optionally include an alpha channel, typically combined * with {@link Material#transparent} or {@link Material#alphaTest}. The texture map * color is modulated by the diffuse `color`. * * @default null */ map: Texture | null; /** * The light map. Requires a second set of UVs. * * @default null */ lightMap: Texture | null; /** * Intensity of the baked light. * * @default 1 */ lightMapIntensity: number; /** * The red channel of this texture is used as the ambient occlusion map. * Requires a second set of UVs. * * @default null */ aoMap: Texture | null; /** * Intensity of the ambient occlusion effect. Range is `[0,1]`, where `0` * disables ambient occlusion. Where intensity is `1` and the AO map's * red channel is also `1`, ambient light is fully occluded on a surface. * * @default 1 */ aoMapIntensity: number; /** * Specular map used by the material. * * @default null */ specularMap: Texture | null; /** * The alpha map is a grayscale texture that controls the opacity across the * surface (black: fully transparent; white: fully opaque). * * Only the color of the texture is used, ignoring the alpha channel if one * exists. For RGB and RGBA textures, the renderer will use the green channel * when sampling this texture due to the extra bit of precision provided for * green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and * luminance/alpha textures will also still work as expected. * * @default null */ alphaMap: Texture | null; /** * The environment map. * * @default null */ envMap: Texture | null; /** * The rotation of the environment map in radians. * * @default (0,0,0) */ envMapRotation: Euler; /** * How to combine the result of the surface's color with the environment map, if any. * * When set to `MixOperation`, the {@link MeshBasicMaterial#reflectivity} is used to * blend between the two colors. * * @default MultiplyOperation */ combine: Combine; /** * How much the environment map affects the surface. * The valid range is between `0` (no reflections) and `1` (full reflections). * * @default 1 */ reflectivity: number; /** * The index of refraction (IOR) of air (approximately 1) divided by the * index of refraction of the material. It is used with environment mapping * modes {@link CubeRefractionMapping} and {@link EquirectangularRefractionMapping}. * The refraction ratio should not exceed `1`. * * @default 0.98 */ refractionRatio: number; /** * Renders the geometry as a wireframe. * * @default false */ wireframe: boolean; /** * Controls the thickness of the wireframe. * * Can only be used with {@link SVGRenderer}. * * @default 1 */ wireframeLinewidth: number; /** * Defines appearance of wireframe ends. * * Can only be used with {@link SVGRenderer}. * * @default 'round' */ wireframeLinecap: "round" | "bevel" | "miter"; /** * Defines appearance of wireframe joints. * * Can only be used with {@link SVGRenderer}. * * @default 'round' */ wireframeLinejoin: "round" | "bevel" | "miter"; /** * Whether the material is affected by fog or not. * * @default true */ fog: boolean; } // eslint-disable-next-line @typescript-eslint/no-empty-interface export interface MeshBasicMaterialParameters extends Partial<MapColorPropertiesToColorRepresentations<MeshBasicMaterialProperties>> {} /** * A material for drawing geometries in a simple shaded (flat or wireframe) way. * * This material is not affected by lights. */ export class MeshBasicMaterial extends Material { /** * Constructs a new mesh basic material. * * @param {Object} [parameters] - An object with one or more properties * defining the material's appearance. Any property of the material * (including any property from inherited materials) can be passed * in here. Color values can be passed any type of value accepted * by {@link Color#set}. */ constructor(parameters?: MeshBasicMaterialParameters); /** * This flag can be used for type testing. * * @default true */ readonly isMeshBasicMaterial: boolean; } // eslint-disable-next-line @typescript-eslint/no-empty-interface export interface MeshBasicMaterial extends MeshBasicMaterialProperties {}