@types/three
Version:
TypeScript definitions for three
174 lines (169 loc) • 5.23 kB
TypeScript
import { Combine } from "../constants.js";
import { Color } from "../math/Color.js";
import { Euler } from "../math/Euler.js";
import { Texture } from "../textures/Texture.js";
import { MapColorPropertiesToColorRepresentations, Material, MaterialProperties } from "./Material.js";
export interface MeshBasicMaterialProperties extends MaterialProperties {
/**
* Color of the material.
*
* @default (1,1,1)
*/
color: Color;
/**
* The color map. May optionally include an alpha channel, typically combined
* with {@link Material#transparent} or {@link Material#alphaTest}. The texture map
* color is modulated by the diffuse `color`.
*
* @default null
*/
map: Texture | null;
/**
* The light map. Requires a second set of UVs.
*
* @default null
*/
lightMap: Texture | null;
/**
* Intensity of the baked light.
*
* @default 1
*/
lightMapIntensity: number;
/**
* The red channel of this texture is used as the ambient occlusion map.
* Requires a second set of UVs.
*
* @default null
*/
aoMap: Texture | null;
/**
* Intensity of the ambient occlusion effect. Range is `[0,1]`, where `0`
* disables ambient occlusion. Where intensity is `1` and the AO map's
* red channel is also `1`, ambient light is fully occluded on a surface.
*
* @default 1
*/
aoMapIntensity: number;
/**
* Specular map used by the material.
*
* @default null
*/
specularMap: Texture | null;
/**
* The alpha map is a grayscale texture that controls the opacity across the
* surface (black: fully transparent; white: fully opaque).
*
* Only the color of the texture is used, ignoring the alpha channel if one
* exists. For RGB and RGBA textures, the renderer will use the green channel
* when sampling this texture due to the extra bit of precision provided for
* green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
* luminance/alpha textures will also still work as expected.
*
* @default null
*/
alphaMap: Texture | null;
/**
* The environment map.
*
* @default null
*/
envMap: Texture | null;
/**
* The rotation of the environment map in radians.
*
* @default (0,0,0)
*/
envMapRotation: Euler;
/**
* How to combine the result of the surface's color with the environment map, if any.
*
* When set to `MixOperation`, the {@link MeshBasicMaterial#reflectivity} is used to
* blend between the two colors.
*
* @default MultiplyOperation
*/
combine: Combine;
/**
* How much the environment map affects the surface.
* The valid range is between `0` (no reflections) and `1` (full reflections).
*
* @default 1
*/
reflectivity: number;
/**
* The index of refraction (IOR) of air (approximately 1) divided by the
* index of refraction of the material. It is used with environment mapping
* modes {@link CubeRefractionMapping} and {@link EquirectangularRefractionMapping}.
* The refraction ratio should not exceed `1`.
*
* @default 0.98
*/
refractionRatio: number;
/**
* Renders the geometry as a wireframe.
*
* @default false
*/
wireframe: boolean;
/**
* Controls the thickness of the wireframe.
*
* Can only be used with {@link SVGRenderer}.
*
* @default 1
*/
wireframeLinewidth: number;
/**
* Defines appearance of wireframe ends.
*
* Can only be used with {@link SVGRenderer}.
*
* @default 'round'
*/
wireframeLinecap: "round" | "bevel" | "miter";
/**
* Defines appearance of wireframe joints.
*
* Can only be used with {@link SVGRenderer}.
*
* @default 'round'
*/
wireframeLinejoin: "round" | "bevel" | "miter";
/**
* Whether the material is affected by fog or not.
*
* @default true
*/
fog: boolean;
}
// eslint-disable-next-line @typescript-eslint/no-empty-interface
export interface MeshBasicMaterialParameters
extends Partial<MapColorPropertiesToColorRepresentations<MeshBasicMaterialProperties>>
{}
/**
* A material for drawing geometries in a simple shaded (flat or wireframe) way.
*
* This material is not affected by lights.
*/
export class MeshBasicMaterial extends Material {
/**
* Constructs a new mesh basic material.
*
* @param {Object} [parameters] - An object with one or more properties
* defining the material's appearance. Any property of the material
* (including any property from inherited materials) can be passed
* in here. Color values can be passed any type of value accepted
* by {@link Color#set}.
*/
constructor(parameters?: MeshBasicMaterialParameters);
/**
* This flag can be used for type testing.
*
* @default true
*/
readonly isMeshBasicMaterial: boolean;
}
// eslint-disable-next-line @typescript-eslint/no-empty-interface
export interface MeshBasicMaterial extends MeshBasicMaterialProperties {}