@types/three
Version:
TypeScript definitions for three
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TypeScript
import { PerspectiveCamera } from "./PerspectiveCamera.js";
/**
* {@link ArrayCamera} can be used in order to efficiently render a scene with a predefined set of cameras
* @remarks
* This is an important performance aspect for rendering VR scenes.
* An instance of {@link ArrayCamera} always has an array of sub cameras
* It's mandatory to define for each sub camera the `viewport` property which determines the part of the viewport that is rendered with this camera.
* @see Example: {@link https://threejs.org/examples/#webgl_camera_array | camera / array }
* @see {@link https://threejs.org/docs/index.html#api/en/cameras/ArrayCamera | Official Documentation}
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/cameras/ArrayCamera.js | Source}
*/
export class ArrayCamera extends PerspectiveCamera {
/**
* Read-only flag to check if a given object is of type {@link ArrayCamera}.
* @remarks This is a _constant_ value
* @defaultValue `true`
*/
readonly isArrayCamera: true;
/**
* Whether this camera is used with multiview rendering or not.
*/
isMultiViewCamera: boolean;
/**
* An array of cameras.
* @defaultValue `[]`
*/
cameras: PerspectiveCamera[];
index: number;
/**
* An array of cameras.
*/
constructor(cameras?: PerspectiveCamera[]);
}