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@types/three

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import { Loader, Mesh, Object3D, Texture, Vector3 } from "three"; import { GLTF } from "../loaders/GLTFLoader.js"; import { XRHandMeshModel } from "./XRHandMeshModel.js"; export class OculusHandModel extends Object3D { controller: Object3D; motionController: XRHandMeshModel | null; envMap: Texture | null; loader: Loader<GLTF> | null; onLoad?: ((object: Object3D) => void) | null; mesh: Mesh | null; constructor(controller: Object3D, loader?: Loader<GLTF> | null, onLoad?: ((object: Object3D) => void) | null); updateMatrixWorld(force?: boolean): void; getPointerPosition(): Vector3 | null; intersectBoxObject(boxObject: Object3D): boolean; checkButton(button: Object3D): void; }