@types/three
Version:
TypeScript definitions for three
24 lines (16 loc) • 732 B
TypeScript
import { Loader, Mesh, Object3D, Texture, Vector3 } from "three";
import { GLTF } from "../loaders/GLTFLoader.js";
import { XRHandMeshModel } from "./XRHandMeshModel.js";
export class OculusHandModel extends Object3D {
controller: Object3D;
motionController: XRHandMeshModel | null;
envMap: Texture | null;
loader: Loader<GLTF> | null;
onLoad?: ((object: Object3D) => void) | null;
mesh: Mesh | null;
constructor(controller: Object3D, loader?: Loader<GLTF> | null, onLoad?: ((object: Object3D) => void) | null);
updateMatrixWorld(force?: boolean): void;
getPointerPosition(): Vector3 | null;
intersectBoxObject(boxObject: Object3D): boolean;
checkButton(button: Object3D): void;
}