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@types/three

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import { ShaderNodeObject } from "three/tsl"; import { FunctionNode, Node } from "three/webgpu"; export const RaymarchingBox: ( steps: number | Node, callback: | ((params: { positionRay: ShaderNodeObject<Node> }) => void) | FunctionNode<{ positionRay: ShaderNodeObject<Node> }>, ) => void;