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@types/three

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import { ShaderNodeObject } from "three/tsl"; import { Node } from "three/webgpu"; interface HashBlurOptions { repeats?: Node | undefined; mask?: Node | null | undefined; premultipliedAlpha?: boolean | undefined; } export const hashBlur: ( textureNode: Node, bluramount?: Node | number, options?: HashBlurOptions, ) => ShaderNodeObject<Node>;