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@types/three

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import { ShaderNodeObject } from "three/tsl"; import { Camera, PassNode, Scene, StereoCamera } from "three/webgpu"; declare class StereoPassNode extends PassNode { readonly isStereoPassNode: true; stereo: StereoCamera; constructor(scene: Scene, camera: Camera); } export default StereoPassNode; export const stereoPass: (scene: Scene, camera: Camera) => ShaderNodeObject<StereoPassNode>;