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@types/three

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import { ShaderNodeObject } from "three/tsl"; import { Camera, Color, PassNode, RenderTarget, Scene, UniformNode } from "three/webgpu"; declare class SSAAPassNode extends PassNode { readonly isSSAAPassNode: boolean; sampleLevel: number; unbiased: boolean; clearColor: Color; clearAlpha: number; sampleWeight: UniformNode<number>; sampleRenderTarget: RenderTarget | null; constructor(scene: Scene, camera: Camera); } export default SSAAPassNode; export const ssaaPass: (scene: Scene, camera: Camera) => ShaderNodeObject<SSAAPassNode>;