UNPKG

@types/three

Version:
29 lines (23 loc) 780 B
import { ShaderNodeObject } from "three/tsl"; import { Camera, PassNode, Scene, UniformNode } from "three/webgpu"; declare class PixelationPassNode extends PassNode { pixelSize: UniformNode<number>; normalEdgeStrength: UniformNode<number>; depthEdgeStrength: UniformNode<number>; readonly isPixelationPassNode: true; constructor( scene: Scene, camera: Camera, pixelSize: number, normalEdgeStrength: number, depthEdgeStrength: number, ); } export const pixelationPass: ( scene: Scene, camera: Camera, pixelSize: UniformNode<number>, normalEdgeStrength: UniformNode<number>, depthEdgeStrength: UniformNode<number>, ) => ShaderNodeObject<PixelationPassNode>; export default PixelationPassNode;