@types/three
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TypeScript definitions for three
33 lines (23 loc) • 1.03 kB
TypeScript
import { ShaderNodeObject } from "three/tsl";
import { Camera, Node, Object3D, Scene, TempNode, TextureNode, UniformNode } from "three/webgpu";
export interface OutlineNodeParams {
selectedObjects?: Object3D[] | undefined;
edgeThickness?: Node | undefined;
edgeGlow?: Node | undefined;
downSampleRatio?: number | undefined;
}
declare class OutlineNode extends TempNode {
scene: Scene;
camera: Camera;
selectedObjects: Object3D[];
edgeThicknessNode: ShaderNodeObject<UniformNode<number>>;
edgeGlowNode: ShaderNodeObject<UniformNode<number>>;
downSampleRatio: number;
constructor(scene: Scene, camera: Camera, params?: OutlineNodeParams);
get visibleEdge(): ShaderNodeObject<Node>;
get hiddenEdge(): ShaderNodeObject<Node>;
getTextureNode(): ShaderNodeObject<TextureNode>;
setSize(width: number, height: number): void;
}
export default OutlineNode;
export const outline: (scene: Scene, camera: Camera, params?: OutlineNodeParams) => ShaderNodeObject<OutlineNode>;