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@types/three

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import { ShaderNodeObject } from "three/tsl"; import { Data3DTexture, Node, TempNode, Texture3DNode, UniformNode } from "three/webgpu"; declare class Lut3DNode extends TempNode { inputNode: Node; lutNode: Texture3DNode; size: ShaderNodeObject<UniformNode<number>>; intensityNode: UniformNode<number>; constructor(inputNode: Node, lutNode: UniformNode<Data3DTexture>, size: number, intensityNode: UniformNode<number>); } export default Lut3DNode; export const lut3D: ( node: Node, lut: Node, size: number, intensity: Node, ) => ShaderNodeObject<Lut3DNode>;