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@types/three

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import { ShaderNodeObject } from "three/tsl"; import { Camera, Node, TempNode, TextureNode, UniformNode, Vector2 } from "three/webgpu"; declare class GTAONode extends TempNode { depthNode: Node; normalNode: Node; resolutionScale: number; radius: ShaderNodeObject<UniformNode<number>>; resolution: ShaderNodeObject<UniformNode<Vector2>>; thickness: ShaderNodeObject<UniformNode<number>>; distanceExponent: ShaderNodeObject<UniformNode<number>>; distanceFallOff: ShaderNodeObject<UniformNode<number>>; scale: ShaderNodeObject<UniformNode<number>>; samples: ShaderNodeObject<UniformNode<number>>; constructor(depthNode: Node, normalNode: Node, camera: Camera); getTextureNode(): ShaderNodeObject<TextureNode>; setSize(width: number, height: number): void; } export default GTAONode; export const ao: ( depthNode: Node, normalNode: Node, camera: Camera, ) => ShaderNodeObject<GTAONode>;