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@types/three

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import { ShaderNodeObject } from "three/tsl"; import { Node, TempNode, UniformNode, Vector2 } from "three/webgpu"; declare class DotScreenNode extends TempNode { inputNode: Node; center: UniformNode<Vector2>; angle: UniformNode<number>; scale: UniformNode<number>; constructor(inputNode: Node, center?: Vector2, angle?: number, scale?: number); } export default DotScreenNode; export const dotScreen: ( node: Node, center?: Vector2, angle?: number, scale?: number, ) => ShaderNodeObject<DotScreenNode>;