@types/three
Version:
TypeScript definitions for three
24 lines (18 loc) • 634 B
TypeScript
import { ShaderNodeObject } from "three/tsl";
import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
declare class DepthOfFieldNode extends TempNode {
textureNode: TextureNode;
viewZNode: Node;
focus: UniformNode<number>;
aperture: UniformNode<number>;
maxblur: UniformNode<number>;
constructor(textureNode: TextureNode, viewZNode: Node, focusNode: Node, apertureNode: Node, maxblurNode: Node);
}
export default DepthOfFieldNode;
export const dof: (
node: Node,
viewZNode: Node,
focus?: Node,
aperture?: Node,
maxblur?: Node,
) => ShaderNodeObject<DepthOfFieldNode>;