@types/three
Version:
TypeScript definitions for three
27 lines (19 loc) • 689 B
TypeScript
import { ShaderNodeObject } from "three/tsl";
import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
declare class BloomNode extends TempNode {
inputNode: Node;
strength: UniformNode<number>;
radius: UniformNode<number>;
threshold: UniformNode<number>;
smoothWidth: UniformNode<number>;
constructor(inputNode: Node, strength?: number, radius?: number, threshold?: number);
getTexture(): ShaderNodeObject<TextureNode>;
setSize(width: number, height: number): void;
}
export const bloom: (
node: Node,
strength?: number,
radius?: number,
threshold?: number,
) => ShaderNodeObject<BloomNode>;
export default BloomNode;