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@types/three

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import { IUniform, UniformsLib } from "three"; export const VelocityShader: { name: string; uniforms: & (typeof UniformsLib)["common"] & (typeof UniformsLib)["displacementmap"] & { modelMatrixPrev: IUniform; currentProjectionViewMatrix: IUniform; previousProjectionViewMatrix: IUniform; }; fragmentShader: string; vertexShader: string; };