UNPKG

@types/three

Version:
39 lines (37 loc) 1.13 kB
import { IUniform } from "three"; export const SubsurfaceScatteringShader: { name: string; uniforms: { alphaMap: IUniform; ambientLightColor: IUniform; color: IUniform; diffuse: IUniform; directionalLights: IUniform; directionalShadowMap: IUniform; directionalShadowMatrix: IUniform; emissive: IUniform; hemisphereLights: IUniform; lightProbe: IUniform; map: IUniform; opacity: IUniform; pointLights: IUniform; pointShadowMap: IUniform; pointShadowMatrix: IUniform; rectAreaLights: IUniform; shininess: IUniform; specular: IUniform; spotLights: IUniform; spotShadowMap: IUniform; spotShadowMatrix: IUniform; thicknessAmbient: IUniform; thicknessAttenuation: IUniform; thicknessColor: IUniform; thicknessDistortion: IUniform; thicknessMap: IUniform; thicknessPower: IUniform; thicknessScale: IUniform; uvTransform: IUniform; }; vertexShader: string; fragmentShader: string; };