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@types/three

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import { IUniform, Matrix4, Vector2 } from "three"; export const PoissonDenoiseShader: { name: string; defines: { SAMPLES: number; SAMPLE_VECTORS: string; NORMAL_VECTOR_TYPE: number; DEPTH_VALUE_SOURCE: number; }; uniforms: { tDiffuse: IUniform; tNormal: IUniform; tDepth: IUniform; tNoise: IUniform; resolution: IUniform<Vector2>; cameraProjectionMatrixInverse: IUniform<Matrix4>; lumaPhi: IUniform<number>; depthPhi: IUniform<number>; normalPhi: IUniform<number>; radius: IUniform<number>; index: IUniform<number>; }; vertexShader: string; fragmentShader: string; }; export function generatePdSamplePointInitializer(samples: number, rings: number, radiusExponent: number): string;