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@types/three

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import { IUniform } from "three"; export const LuminosityHighPassShader: { name: string; shaderID: string; uniforms: { tDiffuse: IUniform; luminosityThreshold: IUniform; smoothWidth: IUniform; defaultColor: IUniform; defaultOpacity: IUniform; }; vertexShader: string; fragmentShader: string; };