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@types/three

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import { IUniform } from "three"; export const GodRaysDepthMaskShader: { name: string; uniforms: { tInput: IUniform; }; vertexShader: string; fragmentShader: string; }; export const GodRaysGenerateShader: { name: string; uniforms: { tInput: IUniform; fStepSize: IUniform; vSunPositionScreenSpace: IUniform; }; vertexShader: string; fragmentShader: string; }; export const GodRaysCombineShader: { name: string; uniforms: { tColors: IUniform; tGodRays: IUniform; fGodRayIntensity: IUniform; }; vertexShader: string; fragmentShader: string; }; export const GodRaysFakeSunShader: { name: string; uniforms: { vSunPositionScreenSpace: IUniform; fAspect: IUniform; sunColor: IUniform; bgColor: IUniform; }; vertexShader: string; fragmentShader: string; };