@types/three
Version:
TypeScript definitions for three
60 lines (55 loc) • 1.56 kB
TypeScript
import { DataTexture, IUniform, Matrix4, Vector2, Vector3 } from "three";
export const GTAOShader: {
name: string;
defines: {
PERSPECTIVE_CAMERA: number;
SAMPLES: number;
NORMAL_VECTOR_TYPE: number;
DEPTH_SWIZZLING: string;
SCREEN_SPACE_RADIUS: number;
SCREEN_SPACE_RADIUS_SCALE: number;
SCENE_CLIP_BOX: number;
};
uniforms: {
tNormal: IUniform;
tDepth: IUniform;
tNoise: IUniform;
resolution: IUniform<Vector2>;
cameraNear: IUniform;
cameraFar: IUniform;
cameraProjectionMatrix: IUniform<Matrix4>;
cameraProjectionMatrixInverse: IUniform<Matrix4>;
radius: IUniform<number>;
distanceExponent: IUniform<number>;
thickness: IUniform<number>;
distanceFallOff: IUniform<number>;
scale: IUniform<number>;
sceneBoxMin: IUniform<Vector3>;
sceneBoxMax: IUniform<Vector3>;
};
vertexShader: string;
fragmentShader: string;
};
export const GTAODepthShader: {
name: string;
defines: {
PERSPECTIVE_CAMERA: number;
};
uniforms: {
tDepth: IUniform;
cameraNear: IUniform;
cameraFar: IUniform;
};
vertexShader: string;
fragmentShader: string;
};
export const GTAOBlendShader: {
name: string;
uniforms: {
tDiffuse: IUniform;
intensity: IUniform<number>;
};
vertexShader: string;
fragmentShader: string;
};
export function generateMagicSquareNoise(samples?: number): DataTexture;