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@types/three

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import { IUniform, Material, Vector2 } from "three"; export const DepthLimitedBlurShader: { name: string; defines: { KERNEL_RADIUS: number; DEPTH_PACKING: number; PERSPECTIVE_CAMERA: number; }; uniforms: { tDiffuse: IUniform; size: IUniform; sampleUvOffsets: IUniform; sampleWeights: IUniform; tDepth: IUniform; cameraNear: IUniform; cameraFar: IUniform; depthCutoff: IUniform; }; vertexShader: string; fragmentShader: string; }; export const BlurShaderUtils: { createSampleWeights(kernelRadius: number, stdDev: number): number[]; createSampleOffsets(kernelRadius: number, uvIncrement: Vector2): Vector2[]; configure(configure: Material, kernelRadius: number, stdDev: number, uvIncrement: Vector2): void; };