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@types/three

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import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from "three"; import { FullScreenQuad, Pass } from "./Pass.js"; export class UnrealBloomPass extends Pass { constructor(resolution: Vector2, strength: number, radius: number, threshold: number); resolution: Vector2; strength: number; radius: number; threshold: number; clearColor: Color; renderTargetsHorizontal: WebGLRenderTarget[]; renderTargetsVertical: WebGLRenderTarget[]; nMips: number; renderTargetBright: WebGLRenderTarget; highPassUniforms: object; materialHighPassFilter: ShaderMaterial; separableBlurMaterials: ShaderMaterial[]; compositeMaterial: ShaderMaterial; bloomTintColors: Vector3[]; copyUniforms: object; blendMaterial: ShaderMaterial; oldClearColor: Color; oldClearAlpha: number; basic: MeshBasicMaterial; fsQuad: FullScreenQuad; dispose(): void; getSeparableBlurMaterial(): ShaderMaterial; getCompositeMaterial(): ShaderMaterial; }