@types/three
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TypeScript definitions for three
32 lines (28 loc) • 1.04 kB
TypeScript
import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from "three";
import { FullScreenQuad, Pass } from "./Pass.js";
export class UnrealBloomPass extends Pass {
constructor(resolution: Vector2, strength: number, radius: number, threshold: number);
resolution: Vector2;
strength: number;
radius: number;
threshold: number;
clearColor: Color;
renderTargetsHorizontal: WebGLRenderTarget[];
renderTargetsVertical: WebGLRenderTarget[];
nMips: number;
renderTargetBright: WebGLRenderTarget;
highPassUniforms: object;
materialHighPassFilter: ShaderMaterial;
separableBlurMaterials: ShaderMaterial[];
compositeMaterial: ShaderMaterial;
bloomTintColors: Vector3[];
copyUniforms: object;
blendMaterial: ShaderMaterial;
oldClearColor: Color;
oldClearAlpha: number;
basic: MeshBasicMaterial;
fsQuad: FullScreenQuad;
dispose(): void;
getSeparableBlurMaterial(): ShaderMaterial;
getCompositeMaterial(): ShaderMaterial;
}