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@types/three

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import { ShaderMaterial, WebGLRenderTarget } from "three"; import { FullScreenQuad, Pass } from "./Pass.js"; export class SavePass extends Pass { constructor(renderTarget?: WebGLRenderTarget); textureID: string; renderTarget: WebGLRenderTarget; uniforms: object; material: ShaderMaterial; fsQuad: FullScreenQuad; }