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@types/three

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import { Camera, Color, ColorRepresentation, DataTexture, Material, MeshNormalMaterial, Scene, ShaderMaterial, Vector3, WebGLRenderer, WebGLRenderTarget, } from "three"; import { FullScreenQuad, Pass } from "./Pass.js"; export enum SSAOPassOUTPUT { Default, SSAO, Blur, Depth, Normal, } export class SSAOPass extends Pass { constructor(scene: Scene, camera: Camera, width?: number, height?: number, kernelSize?: number); scene: Scene; camera: Camera; width: number; height: number; clear: boolean; kernelRadius: number; kernel: Vector3[]; noiseTexture: DataTexture; output: SSAOPassOUTPUT; minDistance: number; maxDistance: number; normalRenderTarget: WebGLRenderTarget; ssaoRenderTarget: WebGLRenderTarget; blurRenderTarget: WebGLRenderTarget; ssaoMaterial: ShaderMaterial; normalMaterial: MeshNormalMaterial; blurMaterial: ShaderMaterial; depthRenderMaterial: ShaderMaterial; copyMaterial: ShaderMaterial; fsQuad: FullScreenQuad; originalClearColor: Color; static OUTPUT: typeof SSAOPassOUTPUT; dipose(): void; generateSampleKernel(kernelSize: number): Vector3[]; generateRandomKernelRotations(): void; renderPass( renderer: WebGLRenderer, passMaterial: Material, renderTarget: WebGLRenderTarget, clearColor?: ColorRepresentation, clearAlpha?: number, ): void; renderOverride( renderer: WebGLRenderer, overrideMaterial: Material, renderTarget: WebGLRenderTarget, clearColor?: ColorRepresentation, clearAlpha?: number, ): void; }