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@types/three

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import { Camera, Color, ColorRepresentation, Material, MeshNormalMaterial, Scene, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget, } from "three"; import { FullScreenQuad, Pass } from "./Pass.js"; export enum OUTPUT { Default, SAO, Normal, } export interface SAOPassParams { output: OUTPUT; saoBias: number; saoIntensity: number; saoScale: number; saoKernelRadius: number; saoMinResolution: number; saoBlur: boolean; saoBlurRadius: number; saoBlurStdDev: number; saoBlurDepthCutoff: number; } export class SAOPass extends Pass { constructor(scene: Scene, camera: Camera, resolution?: Vector2); scene: Scene; camera: Camera; originalClearColor: Color; oldClearColor: Color; oldClearAlpha: number; resolution: Vector2; saoRenderTarget: WebGLRenderTarget; blurIntermediateRenderTarget: WebGLRenderTarget; normalRenderTarget: WebGLRenderTarget; normalMaterial: MeshNormalMaterial; saoMaterial: ShaderMaterial; vBlurMaterial: ShaderMaterial; hBlurMaterial: ShaderMaterial; materialCopy: ShaderMaterial; fsQuad: FullScreenQuad; params: SAOPassParams; static OUTPUT: typeof OUTPUT; renderPass( renderer: WebGLRenderer, passMaterial: Material, renderTarget: WebGLRenderTarget, clearColor?: ColorRepresentation, clearAlpha?: number, ): void; renderOverride( renderer: WebGLRenderer, overrideMaterial: Material, renderTarget: WebGLRenderTarget, clearColor?: ColorRepresentation, clearAlpha?: number, ): void; }